Feb 26, 2020
Digital Game-Based Learning
Posted by Marc Prensky

Today s workforce is quicker, sharper, visually oriented, and technology savvy than ever To truly benefit from the Digital Natives learning power and enthusiasm, traditional training methods must adapt to the way people learn today Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both edToday s workforce is quicker, sharper, visually oriented, and technology savvy than ever To truly benefit from the Digital Natives learning power and enthusiasm, traditional training methods must adapt to the way people learn today Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

  • Title: Digital Game-Based Learning
  • Author: Marc Prensky
  • ISBN: 9781557788634
  • Page: 135
  • Format: Paperback
  • Digital Game Based Learning Today s workforce is quicker sharper visually oriented and technology savvy than ever To truly benefit from the Digital Natives learning power and enthusiasm traditional training methods must adap

    Sumit Singla

    I read this book to gain some insights for a gamification initiative that I participate in, at my workplace.The book has some stunning facts and figures that Marc Prensky cites to build his case VERY impactful In addition, I agree that with revolutionary advances in technology and virtual reality simulations, we desperately need gaming in learning Of course, this is easy to achieve by moving from content centric teaching to learner centric methodologies.It made for absorbing reading, especially [...]


    Jenni Link

    You can probably tell from my last couple of entries that I m taking a class on game based instruction I won t put all the class readings on here, just the ones that might appeal to a general audience I m enjoying the class, but this book, which is apparently regarded as a landmark in the field, is absolutely horrible Prensky is a late 90 s internet boom style huckster, all about corporate partnerships with public institutions and monetizing errrrything Since this book was originally published i [...]


    Andrew

    It is odd to read about BOOK that advocates learning from digital games, but I guess Prensky wanted to make the case to people like me who don t learn from such games The book, however, makes a cogent and easy to follow case for learning from digital games In addition, it provides the conceptual framework for the types of games and how they align with different learning purposes Very helpful to people like me, who watch much younger people live their lives on these games to the complete mystery [...]


    Dave

    Prensky s approach to serious games is right where nearly everyone else in the field is wrong While not coming directly from a traditional game design background, he does understand the necessity of FUN in games and strives to make sure that the mechanics of fun are foremost in the minds of the developer This is an excellent read, not only for the games for change crowd, but also for the entertainment designed who would like to investigate the mechanics of what makes games so addictive.


    Sean

    Superb introduction to and exploration of the topic, though a bit longer than it needed to be.



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      Posted by:Marc Prensky
      Published :2019-07-18T17:22:17+00:00