Behind the fluorescent veil of modern big business video games, a quiet revolution is happening, and it s centered on a tool called Twine Taken up by nontraditional game authors to describe distinctly nontraditional subjects from struggles with depression, explorations of queer identity, and analyses of the world of modern sex and dating to visions of breeding crustaceanBehind the fluorescent veil of modern big business video games, a quiet revolution is happening, and it s centered on a tool called Twine Taken up by nontraditional game authors to describe distinctly nontraditional subjects from struggles with depression, explorations of queer identity, and analyses of the world of modern sex and dating to visions of breeding crustacean horses in a dystopian future the Twine movement to date has created space for those who have previously been voiceless within games culture to tell their own stories, as well as to invent new visions outside of traditional channels of commerce.Videogames for Humans, curated and introduced by Twine author and games theorist merritt kopas, puts Twine authors, literary writers, and games critics into conversation with one another s work, reacting to, elaborating on, and being affected by the same The result is an unprecedented kind of book about video games, one that will jump start the discussions that will define the games culture of tomorrow.
Videogames for Humans Behind the fluorescent veil of modern big business video games a quiet revolution is happening and it s centered on a tool called Twine Taken up by nontraditional game authors to describe distinctly
I literally squealed with joy when I found out what Videogames for Humans is about An entire book on Twine And Twine games And the people who make them Why, welcome to Wonderland Thing is, I have a friend who s been thrusting Twine onto me for the past couple of years yet I, partly disappointed by the low tide of people s interest in pure text reading, partly excited about the new opportunities offered by visual novels, have been neglecting it, probably thinking thoughts like, What can another t [...]
Sete meses depois de come ar, eu finalmente termino esse bendito livro A demora se deveu n o a uma falta de interesse, mas ao fato de que, bem, s o MUITOS jogos, alguns dos quais requerem um tempo maior de digest o antes de se passar para os seguintes Al m disso, eu sempre tive dificuldades em manter o interesse numa obra completa de antologia, sem a linha l gica e temporal de um romance para me guiar at o final.Dito isso, eu gostei de ter lido Videogames for Humans mais pelo que ousa fazer do q [...]
This is a collection of playthroughs of notable Twine games with excellent commentary Twine games are essentially interactive fiction, only with things like variable tracking so it can remember what choices you ve made That s how it s possible to put complete playthroughs of them in a book.The range of games was excellent There were some I had played, like Depression Quest and Even Cowgirls Bleed, and a bunch I had never heard of Some of the games I probably never would have played on my own, li [...]
This book lets you experience Twine games each contributor plays a game, writing out the text of their playthrough and their immediate reactions to the stories that unfold before them.A lot of these games come from trans or queer authors, and the contributing writers are often from the same community I find it valuable not only to read play games from diverse creators, but also to read analysis from diverse authors I played Aevee Bee s Removed months ago, because I m a hopeless fan of anything s [...]
Videogames for Humans incorporates a lot of my favorite things In depth analysis of how games function, indie weirdness, and minority representation on media The linear mix of game and review allows the reader to experience the game from both their own eyes and the eyes of the reviewer, and some of these playthroughs are as lovely to read as the games themselves.
Such a unique book a cool idea Personally am familiar with Twine as a medium so the format was easily accessible to me, which is great because there are so many diverse, insightful perspectives from both the authors of the games the contributors Really wonderful mix that shows both the possibilities of Twine the range of people who play make them Though I do have a physical copy of the book I found it easier to read on my phone, something about the stories originally existing in a digital space [...]
The rise of Twine games is one of the interesting parts of the increased access folks have to the tools of game creation For those who don t know, Twine games are text based games, usually rather short, usually covering personal and abstract topics and developed by only one or two authors In this collection, merritt kopas a writer, game dev and podcaster brings together game creators, critics and writers to play through one Twine game each curated by kopas and comment on their playthrough Since [...]
Conflicted The book feels unfinished, or rushed, and a number of the pieces are called in favours with their immediate impressions of a particular work people who have no experience with Twine at all, which doesn t really give much in the way of insight Other pieces are incredibly strong and weave creative works with the authors personal experiences That Kopas does not discard or curate the weaker pieces is a little disappointing And that she s written it so close to her own exit from the scene [...]
Ayyy this was good There were definitely some less interesting reviews but those tended to be shorter Some were really good Imogen Binnie s was so good Riley Macleod s was great Leigh Alexander are you shitting meI kind of wanna give a piece by piece review cause I m tired of reading anthologies and being like it was good but uneven and i will do that if i reread this but i probably won t reread itprobably should play some twine games first to see if this is really your bag.
A really great way to acquaint yourself with what s being done in Twine games a series of combination playthrough essays that allow you to see the text from the games themselves, as well as someone s thoughts and experiences while playing What the book showcases most of all is the personal side to these creations, and the relationship that emerges between the writer and player each time things that you see far less often with big commercial gaming Highly recommended if you re interested in text [...]
Videogames for Humans is a diverse collection of text based games made in the Twine engine, and the commentary and insights of people who play them Each one provides different insights into the creator of the game, the person playing it, and in a way ourselves I m uncertain what to say it is unique, it is good, and if you like collections of essays or enjoy internal dialogue or video games, you ought to check it out.
It s all about Twine games so I m a wee bit biased.
This book was my doorway into the world of twines and videogames i never thought could exist I m totally grateful for it